Post by kitty on Jun 28, 2021 0:04:40 GMT
🎋 SPECIALIZATION GUIDEBOOK 🎋
Various jutsu, techniques, abilities and such exist in this universe. The way these varying things are classified is called Specializations and on Shinobi-Rising we currently have 15 of them. Each Specialization provides an unique benefit to the ninja or the techniques of that ninja related to it. None of the benefits given by having a specialization count towards cap's, slots, or other such things. Lastly, know that some specializations may contain jutsu that will be considered or come to be considered forbidden to use. A specialization is required to use any jutsu of it's kind past C rank.
Medical Ninjutsu - Only those with this specialization may use healing techniques.
Barrier Ninjutsu - Defensive jutsu and other solid number based defensive abilities or techniques gain +50% to their defense value before other buffs or debuffs.
Space Time Ninjutsu - you gain access to space time jutsu's, there is no extra benefit.
Reincarnation Ninjutsu - you gain access to Reincarnation Ninjutsu, there is no extra benefit.
Sensory Ninjutsu - Sensory related jutsu, techniques, and abilities held by sensory specialist are measured in KM instead of M outside of combat and just increased 25% from their base in combat.
Genjutsu - Those who take Gen as a Specialization can utilize their stamina pool as chakra for the purposes of Genjutsu.
Taijutsu - This Specialization grants the user a 25% speed buff that doesn't count within buff slots applied before any other buffs and debuffs.
Bukijutsu - Those utilizing Bukijutsu double the damage bonus given by their equipment
Fūinjutsu - Besides for gaining access to seal jutsu's any immobilizing jutsu by someone with this specialization lasts a round longer than it would otherwise.
Senjutsu - Due to the extra energy ability all jutsu cost 25% less.
Juinjutsu - You gain access to curse seals and are able to have a number equal to your rank 'active' at one time.
Kugutsu no Jutsu - Versatile and very customizable both IC and OOC those who specialize in puppetry gain an extra ability slot on their puppets. Puppets can't be further than the ninja's chakra strings rank allows and are not intelligent. 'Basic' Specializations
Ninjutsu - Those who take this specialization can gain each of their elemental specializations a rank early and if you have an advanced release the advanced release no longer counts towards your affinity slots. While Ninjutsu is a basic specialization it has 5 harder to learn sub types that can be selected and are considered entirely separate specializations with their own benefits, Medical Ninjutsu, Barrier Ninjutsu, Space Time Ninjutsu, Reincarnation Ninjutsu, Sensory Ninjutsu open the spoiler before for more info on these.Medical Ninjutsu - Only those with this specialization may use healing techniques.
Barrier Ninjutsu - Defensive jutsu and other solid number based defensive abilities or techniques gain +50% to their defense value before other buffs or debuffs.
Space Time Ninjutsu - you gain access to space time jutsu's, there is no extra benefit.
Reincarnation Ninjutsu - you gain access to Reincarnation Ninjutsu, there is no extra benefit.
Sensory Ninjutsu - Sensory related jutsu, techniques, and abilities held by sensory specialist are measured in KM instead of M outside of combat and just increased 25% from their base in combat.
Genjutsu - Those who take Gen as a Specialization can utilize their stamina pool as chakra for the purposes of Genjutsu.
Taijutsu - This Specialization grants the user a 25% speed buff that doesn't count within buff slots applied before any other buffs and debuffs.
Bukijutsu - Those utilizing Bukijutsu double the damage bonus given by their equipment
'Advanced' Specializations
These specializations all require IC circumstance and/or training thread's to obtain due to their potency. Fūinjutsu requires a 500 word training thread. Senjutsu can only be obtained by jins, those with summoning, or those who receive permission through an event than they must have a 1,000 word training thread. Juinjutsu are 2,000 words to train the specialization which must include discovering how they work or being taught how they work by someone who already has them. Fūinjutsu - Besides for gaining access to seal jutsu's any immobilizing jutsu by someone with this specialization lasts a round longer than it would otherwise.
Senjutsu - Due to the extra energy ability all jutsu cost 25% less.
Juinjutsu - You gain access to curse seals and are able to have a number equal to your rank 'active' at one time.
Partner Specializations
These are all specializations that involve rather controlling or fighting alongside someone or something else. They universally all unlock the ability to have one's of any rank, increase the cap for how many can be on the field to unlimited E ranks/3 of each rank up to B/2 A and S ranks, and all of them have double the health they'd have other wise. Each puppet, Summon, or Companions has a different amount of stat points to be spread between stats based on rank shown on a chart at the bottom of this section. Even with the specializations one must still purchase summons, puppets, or companions from the equipment shop. Summoning - Specialized summons deepen the blood bond with their summoners this exchange allows the summon to utilize the ninja's jutsu. Summons can't be further from their summoner than their rank allows but are intelligent.
Companion Fighter's - Training long hours together when companions fight together with their ninja they preform better able to learn jutsu that involves the companion at 25% reduced word count. Companions can move freely even without their partner and are intelligent.
Rank | Puppet Stat Points | Summon Stat Points | Companion Stat Points |
E | 15 | 15 | 15 |
D | 20 | 20 | 20 |
C | 30 | 30 | 40 |
B | 60 | 50 | 60 |
A | 90 | 80 | 80 |
S | 130 | 120 | 100 |